Warm-up “Snowball” Fight – No Resurrections, No RBGs, No Props necessary Everyone starts on the outer edge. At the call of “lay on”, find a victim. The winner becomes the leader of that duo. Go find another duo and repeat. Repeat until they have two equal size teams on the field. Face off and fight to the last team standing.
War Point Scenarios {For each scenario, every person with an RBG will be allowed 3 shots per round and shields are immune to RBG ammo. Resurrections will be kept track of with tokens of some sort}
Beware the Road – 2 Resurrections, Death From Behind Allowed 10-20 mins Props: Roll of tape to mark out roads and a marshal with a stopwatch app to time the fight. On the highway to a diplomatic visit to a neighboring barony, a convoy travels through the countryside. There are rumors of “moosassins” in the adjacent hills. The convoy must be wary as it traverses the roads of the kingdom. The Convoy respawn point and the point where the baron is to be going will be placed at opposite sides of the field, while the moosassins’ respawn will be in a camp in the woods.The baron can only move and fight if they are within arm’s reach of at least one live convoy fighter. If there are no live convoy members around, the baron must put their weapons behind their back and stay where they are until the convoy or moosassins retrieve them. While captured by the moosassins, the baron may not fight back. While moving the baron, the tron escorting the baron can only walk, no running. If you are not part of the tron moving the baron, your movement is unrestricted. This includes the moosassins. The convoy’s objective is to either kill all the moosassins or get the baron to his goal, while the moosassins’ objective will be to either kill all the convoy members or capture the baron and bring him back to their camp. Whoever completes their goal first will get the point. Someone will time the battles. If it is decided that we have enough time to switch sides, then the point will go to either the team that won both rounds or, if both teams win one round each, the team that completed their objective the quickest in the round they won. If it is decided that there is not enough time to run again, the team that completed their objective will get the point.
Bridge Battle – 3 Resurrections, Death From Behind Allowed 15-30 mins Props: Tape roads from previous scene and a bridge made of tables or cardboard After surviving the ambush of “moosassins” the convoy has only the river left before they reach the town holding the summit. However, scouts come back reporting trouble ahead. The convoy must use the bridge to cross the river. Though you can traverse the river, you can only do it by jumping from ice floe to ice floe. If you misstep you will fall to an icy death. Last team standing will win the point. If you are on an ice floe, you may shoot RBGs at enemies on the bridge, but you may not engage them with your sword(s). The bridge is too high to reach.
The Townsfolk are Hostile – No Resurrections for Townsfolk [Unlimited Resurrections for convoy], Death From Behind Allowed Props: At least 3 buildings marked out with tables, cardboard, or tape and a marshal with a stopwatch app to time the fight.This is the final battle. Townsfolk and Convoy resurrection points will be on opposite ends of the field, with the town in between. The Convoy’s goal is to eliminate all the Townsfolk as quickly as possible. The Townsfolk’s goal will be to survive for as long as possible. Someone will time the battle and the teams will switch sides. The team that kills all the Townsfolk the quickest will win the point. No shooting or fighting through building walls, only designated doorways. Fighters must have line of sight on their opponent before engaging i.e no shooting or stabbing around corners.